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A bit unfair but neat platformer and the scenario plays in your head. At least now we know why all suffer from headache from time to time....
PAL (minmal graphics bug on NTSC)
Tape
1 or 2 Players not simultaneously
Joystick in Port 2 or Keyboard
Development by Software Shed
Coding and Graphics by Andrew E. Bailey
Raster Effects by Jon K. Menzies
Produced by L. Coulson and Jon K. Menzies
HEADACHE
(C) SOFTWARE SHED
THE GAME
Nerve centres inside the Head will indicate when an
impulse is ready. Ned then has to quickly collect and
carry an impulse to the Brain; if the impulse stems from
the Brain it must be carried to the Neck. Impulses turn
red if left too long, and a decaying brown if left too late.
The Throbs spill down from the Brain and must be
avoided or atomised. Meanwhile, Head Banger will
attempt to move up from the Neck to the Brain and
must be stopped at all costs to avoid a nasty
H-E-A-D-A-C-H-E!
Headache is a fast moving, demanding game. If Ned
survives long enough he will return to a clear Head.
LOADING
1. Ensure that your tape recorder is connected accord-
ing to your Commodore 64 manual.
2. Place the tape in your tape recorder and rewind to
the beginning.
3. Press SHIFT and RUN STOP on your Commodore 64,
simultaneously
4. Press PLAY/LOAD on your tape recorder.
NOTE: Full loading instructions - be found in your Commodore 64 manual
PLAYING THE GAME
To start the game, press FIRE. Then select the level of
play with: LEFT, RIGHT and FIRE.
You can control Ned's movements with a joystick or
the following keys: UP=;
LEFT=Z RIGHT=X
DOWN=/
FIRE = SPACE PAUSE GAME= SHIFT LOCK
MUSIC ON = f1 MUSIC OFF= f3
| 1. | 835 | Rough | Kirchseeon ![]() |
Level 6 | PAL CCS64 |