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Another great fighting game from System 3, after Karate and Ninja techniques you battle one on one combat in Muah Thai Boxing. The
player characters are huge, the music and graphics excellent, it's a bit difficult but playable. Enjoy!
PAL (speed bugs on NTSC)
Tape / Disk
1 or 2 Players simultaneously
Joysticks in Port 2 and 1
Design, Concept and Produced
by Mark Cale and Tim Best
Coding by Orlando M. Pilchard
Graphics by Hugh Riley
Game Music by Rob Hubbard
Digital Speech by Simon Nicol
Tape Loader Music by Matt Gray
Released in December 1987
Re-released on Tape by Summit
Original Price £2.99
BANGKOK KNIGHTS
(c)1987 System 3
SUMMARY FROM THE BACK OF THE COVER.
From the humble peasant farmers of Thailand came one of the
world's most devastating forms of combat, Thai Boxing - the
fastest, meanest and most exciting full contact sport in the
world of martial arts.
In this unique simulation of Muay Thai (Thai Boxing) you must
fight your way from the cliff ledge above your village, through
the jungle and into the streets of Bangkok. Only after
defeating all the street-wise opponents will you be granted the
right to fight in the famous Lumpini stadium, here you will
encounter the greatest exponents of the sport, the Bangkok
Knights.
By using unique and innovative programming techniques you will
have to combat the largest, cartoon-like, animated characters
ever seen and with the action set against eight way smooth
scrolling backgrounds plus state of the art music and digitised
sound effects. But beware, the Bangkok Knights are not known
for their chivalry. They will often surprise you with comical
cheat moves and you might die laughing.
-----------------------------------------------
CONTROLS
1 player game: joystick in port #2
2 players game: second joystick in port #1.
CHOICE OF OPPONENT
In the cracked version (taken from the tape version) you have
to choose your opponent at the trainer screen. Here is the list:
A or 0 = Manchu Man
B or 1 = Dan Fists
C or 2 = Bambo Man
D or 3 = Killa Kale
E or 4 = Siam Sally
F or 5 = Mucho Mike
G or 6 = Daddy Kale
H or 7 = B. B. Butler
Of course you then have to reload to select another opponent.
KEYS
F1 - one player game
F3 - two player game
F5 - toggle muzak+fx or just fx
F7 - change joystick operating system (easy/hard)
Commodore key - pause
Space - un-pause and begin game
Run/stop - abort game
GRAPHICS COLOR SELECTION
Within the game is the ability to change some of the games'
attributes. This is done by typing a sequence of number keys.
This feature can only be carried out from the starting screen
before a player has pressed fire or space to start a game.
Key sequence Attribute change (one of 15 colors)
------------ -----------------------------------
3070 to 3085 background multicolor 1
5160 to 5175 sprite multicolor 1
8280 to 8295 sprite multicolor 2
8740 to 8755 background multicolor 2
0000 Returns attributes to default values.
JOYSTICK MOVEMENTS
*********Joystick operating system 1 (easy):
When button not pressed joystick controls movements around
the screen.
When pressed it controls these actions (in clockwise order):
Joystick Action
-------- ----------------------------------------------
up + left - jump kick
up - punch left/right (auto alternating left-right)
up + right - elbow left/right (auto alternating left-right)
right - shin kick
down + right - knee blow
down - kick left/right (auto alternating left-right)
down + left - automatic block
left - automatic block
**********Joystick operating system 2 (hard):
Find it out yourself, it is too difficult to describe...
THE SCREEN
Heart power - shows the fighters energy left to knock out.
no energy left is needed for a knock-out.
Punch power - effectiveness of your blows and punches.
to restore power you must stay in defensive mode.
Timer - time left in bout
Champion - your score
Score - score in this match
| 1. | 4,520 | Rough | Kirchseeon ![]() |
3:0 | PAL CCS64 |
| 1. | 4,170 | Rough | Grafing ![]() |
3:2 | PAL CCS64 |